My VFX - Voyager Tour and Departure from Deep Space Nine

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Chris2005
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My VFX - Voyager Tour and Departure from Deep Space Nine

Post by Chris2005 »

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Chainsaw_NL
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Re: My VFX - Voyager Tour and Departure from Deep Space Nine

Post by Chainsaw_NL »

very nice chris. I'm looking in to making my own voyager movie with actors in it. Have you see my warp seq?

http://www.youtube.com/watch?v=EDWyxE-eMcE
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Chris2005
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Re: My VFX - Voyager Tour and Departure from Deep Space Nine

Post by Chris2005 »

Thanks.

Yea, I saw them earlier, they're really good.

I was gonna ask which Voyager you're using, and it appears to be Flat Eric's, right?
Intel Core 2 Quad Q6600 @ 2.4GHz
Biostar G31-M7 TE
RAM OCZ - DDR2-800 - 4GB
Nvidia GeForce 550 Ti 1GB GDDR5 RAM
1 x Samsung Spinpoint F1 HD103UJ 1TB 7200 RPM 3.0Gb/s
1 x Western Digital WD2500JD 250GB 7200RPM 1.5Gb/s
Chainsaw_NL
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Re: My VFX - Voyager Tour and Departure from Deep Space Nine

Post by Chainsaw_NL »

Idd, flat erics i find is a little more accurate. There is a slight difference though look at the back of deck 1.
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Chris2005
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Re: My VFX - Voyager Tour and Departure from Deep Space Nine

Post by Chris2005 »

Yea, it is more accurate... in the textures, and over all design, but something just makes them both feel off... not sure what, which is why I suggested you could model Voyager, given that your Caretaker array is looking spectacular, and accurate, from what I can see, Drex Files has some very nice orthos of the CG Voyager model...
Intel Core 2 Quad Q6600 @ 2.4GHz
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Chainsaw_NL
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Re: My VFX - Voyager Tour and Departure from Deep Space Nine

Post by Chainsaw_NL »

I can give it a try, although it would be another year long project.. :shock: . I know what you mean by something feels off. I think it's also because they use bumpmapping for the paneling and some of the lines don't flow right.
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