Bringing back the Apollo Class to life

These forums are to discuss anything related with the STMC or Trek in general.
Please do not ask for or discuss pirated versions of software.
Chainsaw_NL
Admiral
Posts: 347
Joined: Sun May 23, 2010 3:28 pm

Re: Bringing back the Apollo Class to life

Post by Chainsaw_NL »

starship wrote:After a long hiatus, I´m back to this wip. Therefore, updates will come sllowlly, depending on my free time. ;)
This time, I´m using as a reference an old and low polly mesh found online. At this moment, only the sec hull is the final version. ;)
I know the feeling. My bridge took a year and i'm still working on some bugs/improvements. Keep up the good work, and most of all keep it interesting for yourself.

Aha old reference. does that explain the low poly on the main saucer section? You do know it very easy to add more poly's with the freeflow option in the graphite tools??
Image
starship
Captain
Posts: 153
Joined: Tue Mar 31, 2009 11:53 pm

Re: Bringing back the Apollo Class to life

Post by starship »

Thank you Chainsaw! Yes, you´re right about all that you wrote. :) About the saucer´s segmentation, in fact was a distraction from my own, cause I have her previous version in a satisfatory stage. About the graphite tools and freeflow, I don´t know anything! :shock: I´m still working in max 9 due a few main reasons: 1-) lazyness in learning the new version 2-) working in max 9 will allow more peoples to use my mesh. Hummmmmmm... ok, the reason 2 is an excuse for not learning the 2012 version. :lol: But I have to take a look at that tool that you pointed. :mrgreen:
Chainsaw_NL
Admiral
Posts: 347
Joined: Sun May 23, 2010 3:28 pm

Re: Bringing back the Apollo Class to life

Post by Chainsaw_NL »

with the graphite modeling tools you can do more with edit poly. Take this low poly cillinder,

http://img189.imageshack.us/img189/6959/81388046.jpg

Now with the graphite tool (or polyedit) you can ring and loop your edges.

http://img193.imageshack.us/img193/6031/90752706.jpg

Then using "FLOW CONNECT" it calculates the roundness of the existing curve instead of just adding edges in the centre

http://img853.imageshack.us/img853/8290/47853617.jpg

Really easy, and a higher max version doesn't really differ that much.
Last edited by Chainsaw_NL on Mon Sep 05, 2011 7:30 pm, edited 1 time in total.
Image
starship
Captain
Posts: 153
Joined: Tue Mar 31, 2009 11:53 pm

Re: Bringing back the Apollo Class to life

Post by starship »

Update time! :D
Image
Image
Image
Image
Image
Erik_Timmermans
Site Admin
Posts: 445
Joined: Tue Jul 18, 2006 12:27 am

Re: Bringing back the Apollo Class to life

Post by Erik_Timmermans »

Looking really nice! Looking forward to more :).
starship
Captain
Posts: 153
Joined: Tue Mar 31, 2009 11:53 pm

Re: Bringing back the Apollo Class to life

Post by starship »

I know that I have a huge backlog, but... I simply could not help myself. :shock:
When at work, I had an idea, so, in my lunch hour played a bit with her in sketchup, which I have installed in my old pc (a PIII with 512 RAM). I got the result attached, which I believe that has potential and, later, I´ll have to come back for her in 3ds max. :) Forget the dirty kirkythea renderings, cause I´m still learning how to use it.

Image
Image
Image

*** Dammit !! The imagesize can´t be adjusted to the forum borders.... :oops:
starship
Captain
Posts: 153
Joined: Tue Mar 31, 2009 11:53 pm

Re: Bringing back the Apollo Class to life

Post by starship »

Last renderings:

Image
Image
jsuchuaato25
Cadet
Posts: 3
Joined: Mon Sep 05, 2011 7:41 am
Location: Scotland
Contact:

Re: Bringing back the Apollo Class to life

Post by jsuchuaato25 »

Nifty ship design. :mrgreen:
"Look how cool this stuff is!"
starship
Captain
Posts: 153
Joined: Tue Mar 31, 2009 11:53 pm

Re: Bringing back the Apollo Class to life

Post by starship »

It isn´t a big update, but is an update anyway. :D New engines and pods installed. :)
Image
Image
Chainsaw_NL
Admiral
Posts: 347
Joined: Sun May 23, 2010 3:28 pm

Re: Bringing back the Apollo Class to life

Post by Chainsaw_NL »

would be nice to get an actual picture :|
Image
starship
Captain
Posts: 153
Joined: Tue Mar 31, 2009 11:53 pm

Re: Bringing back the Apollo Class to life

Post by starship »

I don´t know why the pics can´t be loaded this time... Posted as the same way as the previous ones, using the [img]url[/img] tag. Well... here it goes the urls: ;)
http://imageshack.us/photo/my-images/220/engines2.jpg
http://imageshack.us/photo/my-images/80/enginesf.jpg
Raul Mamoru
Admiral
Posts: 369
Joined: Fri May 21, 2010 7:39 pm
Location: Sao Paulo-Brasil

Re: Bringing back the Apollo Class to life

Post by Raul Mamoru »

You model with Edit Poly and NURMS?


Oh, I read up there!
Translated by GOOGLE Translated by GOOGLE
Image
starship
Captain
Posts: 153
Joined: Tue Mar 31, 2009 11:53 pm

Re: Bringing back the Apollo Class to life

Post by starship »

Raul Mamoru wrote:You model with Edit Poly and NURMS?
Welcome back Raul! Busy with real life?
Yes, I model almost all the time with Editable Polly. This is the tool which I´m most confortable. I experienced a bit with splines, cross section and surface, but is hard to get what you want by this way.
The sec hull, "wings" and plateau started just as a half sphere. After to many extrusions, bevels and manual aligniment of polys and vertices, I got what I desired. I´m buildng the engines by this same process . ;) I would like to hear about your approach for that. :)
Raul Mamoru
Admiral
Posts: 369
Joined: Fri May 21, 2010 7:39 pm
Location: Sao Paulo-Brasil

Re: Bringing back the Apollo Class to life

Post by Raul Mamoru »

Yeah, Starship,

Busy, but not discouraged.

I asked about the Edit Poly because your models have smooth contours. I like that, without exaggeration, of course :lol: .

I have worked with the capabilities of the Edit Poly, and I rather liked.

Full power on your Apollo, I have watched in silence, you and Chainsaw.

:mrgreen:

***********************************

É, Starship,

Ocupado, mas não desanimado.

Eu perguntei a respeito do Edit Poly porque teus modelos tem contornos suaves. Eu gosto disso, sem exageros, lógico :lol: .

Eu tenho trabalhado com as capacidades do Edit Poly, e tenho gostado sim.

Força total na tua Apollo, Tenho acompanhado, em silencio, vc e o Chainsaw.

:mrgreen:
Translated by GOOGLE Translated by GOOGLE
Image
starship
Captain
Posts: 153
Joined: Tue Mar 31, 2009 11:53 pm

Re: Bringing back the Apollo Class to life

Post by starship »

Estou de volta Raul!
=====================
I´m back Raul!
So... After a long hiatus I´m back to this wip. One more time, (almost) all the pieces were rebuilt. The green bits are still waiting a redo, chamfer and smooth weren´t applyed yet, and the little neck is back, this time with enough space to have a torpedo launcher and without anything at his front blocking the fire.
For while, no errors at all, and the mesh is much more clean than the previous versions.
Image
Image
Image
Image
Image
Post Reply