TOS era Romulan Shuttle
Posted: Sat Jul 01, 2017 7:35 pm
Hi all, been a while but I'm getting back into the 3D game a bit. I created this shuttle several years ago for one of the lesser fan made TOS recreations. They'd used a couple of my models for their first episode and asked if they could alter them a bit. I didn't mind in the slightest and they sent me a link when the episode came out. The acting was woeful but the CGI bits were pretty ok.
They then asked if I could create a TOS Romulan shuttle design for their next episode, something that could be used to follow their ship in cloak for long ranges and looked obviously Romulan. Voila. I don't think they ever got another episode out before Paramount dragged them all out into the streets and sued them to death. I figure I can release this safely now given that it never seemed to air and I worked for free anyway.
It's in Lightwave with all required image maps and a setup scene. The bussards have spinners that rotate inside the nacelles and there's a texture mover object which will control how the engine textures appear to move. Drag it out slowly behind the shuttle and the engines animate nicely. It has an iridescent skin with a green tinge to it that depends on the angle of light & viewing. I'll post the RAR file for it when the board approves or lets me. I can't attach it to this post because it says it's too large at a whopping 868kb. I also don't seem to be able to get picture links to work, so a video will have to do for the moment.
Kenny 'Axeman3d' Mitchell
https://youtu.be/yhJ1i0hQFD0
They then asked if I could create a TOS Romulan shuttle design for their next episode, something that could be used to follow their ship in cloak for long ranges and looked obviously Romulan. Voila. I don't think they ever got another episode out before Paramount dragged them all out into the streets and sued them to death. I figure I can release this safely now given that it never seemed to air and I worked for free anyway.
It's in Lightwave with all required image maps and a setup scene. The bussards have spinners that rotate inside the nacelles and there's a texture mover object which will control how the engine textures appear to move. Drag it out slowly behind the shuttle and the engines animate nicely. It has an iridescent skin with a green tinge to it that depends on the angle of light & viewing. I'll post the RAR file for it when the board approves or lets me. I can't attach it to this post because it says it's too large at a whopping 868kb. I also don't seem to be able to get picture links to work, so a video will have to do for the moment.
Kenny 'Axeman3d' Mitchell
https://youtu.be/yhJ1i0hQFD0








