Star Trek: Beyond the Barrier/Trek V CG Help Needed
Posted: Wed Oct 01, 2014 9:40 pm
Star Trek: Beyond the Barrier - 25th Anniversary Edit of Star Trek V
Background. This thing started as an experiment in late 2012 (see Star Trek V: Make it So). The experiment continued into 2013, but only intermittently--whenever an idea hit me. Then in late 2013 I began to feel a sense of dedication and urgency when it occurred to me that 2014 is the 25th anniversary of The Final Frontier. If ever there was a time to get serious about a Star Trek V edit, this is the year!
Thus, it's my sincere hope and intent to release a quality fanedit in mid or late 2014. But I'm going to need some help, so I've got my fingers crossed that some of you are equally passionate and excited about the prospects for a movie makeover and are willing and able to contribute essential bits and pieces along the way.
Help Wanted. I am heavily focused on principle editing, scene reconstructions, rotoscoping and compositing. That might sound like a lot, but there's plenty of other work to go around. Off the top of my head, here are a few areas where people can get involved and make a big impact to the overall production value of the finished movie:
CG Model Animation. The movie needs several new FX shots (see clip below), and not just of the Enterprise-A. There is the shuttlecraft, the Klingon Bird-of-Prey, Nimbus III, the Great Barrier, and the movie desperately needs a brand new spacedock departure scene!
Subtitles. There's a reason I stopped authoring subtitles for my fanedits: They can easily take a week or two to finish because there's a bit of science to the art of making proper subtitles.
Artwork. I'm a terrible graphic artist. You don't want me making the posters and cover art for this movie. Trust me.
Trailers. I've dabbled in trailers enough to know that I won't have time to produce anything good; but I know there are faneditors who actually specialize in making awesome shorts and trailers.
Sound FX
Ideas. Now is a great time to push that idea you've always had. The crux in fan-editing is coming up with good ideas that can actually be executed with available footage and resources.
Note: Final production footage is 1280x534 @ 23.976 fps.
Please Check out the website by creating a log-in and clicking on the Forum Link Below:
http://www.digital-fanedits.com/databas ... he-barrier
Editor:Anti-Matter
Updates on project in the forum
Posted by kev404/researcher on the project
Background. This thing started as an experiment in late 2012 (see Star Trek V: Make it So). The experiment continued into 2013, but only intermittently--whenever an idea hit me. Then in late 2013 I began to feel a sense of dedication and urgency when it occurred to me that 2014 is the 25th anniversary of The Final Frontier. If ever there was a time to get serious about a Star Trek V edit, this is the year!
Thus, it's my sincere hope and intent to release a quality fanedit in mid or late 2014. But I'm going to need some help, so I've got my fingers crossed that some of you are equally passionate and excited about the prospects for a movie makeover and are willing and able to contribute essential bits and pieces along the way.
Help Wanted. I am heavily focused on principle editing, scene reconstructions, rotoscoping and compositing. That might sound like a lot, but there's plenty of other work to go around. Off the top of my head, here are a few areas where people can get involved and make a big impact to the overall production value of the finished movie:
CG Model Animation. The movie needs several new FX shots (see clip below), and not just of the Enterprise-A. There is the shuttlecraft, the Klingon Bird-of-Prey, Nimbus III, the Great Barrier, and the movie desperately needs a brand new spacedock departure scene!
Subtitles. There's a reason I stopped authoring subtitles for my fanedits: They can easily take a week or two to finish because there's a bit of science to the art of making proper subtitles.
Artwork. I'm a terrible graphic artist. You don't want me making the posters and cover art for this movie. Trust me.
Trailers. I've dabbled in trailers enough to know that I won't have time to produce anything good; but I know there are faneditors who actually specialize in making awesome shorts and trailers.
Sound FX
Ideas. Now is a great time to push that idea you've always had. The crux in fan-editing is coming up with good ideas that can actually be executed with available footage and resources.
Note: Final production footage is 1280x534 @ 23.976 fps.
Please Check out the website by creating a log-in and clicking on the Forum Link Below:
http://www.digital-fanedits.com/databas ... he-barrier
Editor:Anti-Matter
Updates on project in the forum
Posted by kev404/researcher on the project



