Romulan shuttle and TNG shuttle and shuttlebay
Posted: Sat Aug 13, 2011 5:59 pm
Hi Erik, guys...
If you check out my website at www.kennyscrap.com you should find some new content that you might want to host here as well. We now have the following...
Romulan TOS Shuttle - built for an upcoming episode of Starship Farragut, in .lwo and .obj format, although the .obj is just a mesh with no surface info.
TNG Type-7 shuttle - Craig Frey (his 'Reflections' image is the cover of the SOTL calendar) has reworked my Lightwave Type-7 shuttle into the full on TNG version, complete with interior, and it's in .max format.
Shuttlebay 2 - Again Craig has really reworked this mesh as well, adding a lot of detail, extra windows, corridors and so forth. It's in .max format again.
I'm busy trying to convert all my models into .obj format as quickly as I can since it seems to be a good compromise that a lot of 3D packages can load. I've done a load of Trek objects over the past day or two, so people might want to check that out too. Again, no surface or texturing detail will survive the export, but it's a start.
Kenny
If you check out my website at www.kennyscrap.com you should find some new content that you might want to host here as well. We now have the following...
Romulan TOS Shuttle - built for an upcoming episode of Starship Farragut, in .lwo and .obj format, although the .obj is just a mesh with no surface info.
TNG Type-7 shuttle - Craig Frey (his 'Reflections' image is the cover of the SOTL calendar) has reworked my Lightwave Type-7 shuttle into the full on TNG version, complete with interior, and it's in .max format.
Shuttlebay 2 - Again Craig has really reworked this mesh as well, adding a lot of detail, extra windows, corridors and so forth. It's in .max format again.
I'm busy trying to convert all my models into .obj format as quickly as I can since it seems to be a good compromise that a lot of 3D packages can load. I've done a load of Trek objects over the past day or two, so people might want to check that out too. Again, no surface or texturing detail will survive the export, but it's a start.
Kenny