Page 2 of 3

Re: Bringing back the Apollo Class to life

Posted: Mon Aug 15, 2011 8:31 pm
by Chainsaw_NL
starship wrote:After a long hiatus, I´m back to this wip. Therefore, updates will come sllowlly, depending on my free time. ;)
This time, I´m using as a reference an old and low polly mesh found online. At this moment, only the sec hull is the final version. ;)
I know the feeling. My bridge took a year and i'm still working on some bugs/improvements. Keep up the good work, and most of all keep it interesting for yourself.

Aha old reference. does that explain the low poly on the main saucer section? You do know it very easy to add more poly's with the freeflow option in the graphite tools??

Re: Bringing back the Apollo Class to life

Posted: Tue Aug 16, 2011 12:43 pm
by starship
Thank you Chainsaw! Yes, you´re right about all that you wrote. :) About the saucer´s segmentation, in fact was a distraction from my own, cause I have her previous version in a satisfatory stage. About the graphite tools and freeflow, I don´t know anything! :shock: I´m still working in max 9 due a few main reasons: 1-) lazyness in learning the new version 2-) working in max 9 will allow more peoples to use my mesh. Hummmmmmm... ok, the reason 2 is an excuse for not learning the 2012 version. :lol: But I have to take a look at that tool that you pointed. :mrgreen:

Re: Bringing back the Apollo Class to life

Posted: Tue Aug 16, 2011 8:42 pm
by Chainsaw_NL
with the graphite modeling tools you can do more with edit poly. Take this low poly cillinder,

http://img189.imageshack.us/img189/6959/81388046.jpg

Now with the graphite tool (or polyedit) you can ring and loop your edges.

http://img193.imageshack.us/img193/6031/90752706.jpg

Then using "FLOW CONNECT" it calculates the roundness of the existing curve instead of just adding edges in the centre

http://img853.imageshack.us/img853/8290/47853617.jpg

Really easy, and a higher max version doesn't really differ that much.

Re: Bringing back the Apollo Class to life

Posted: Mon Sep 05, 2011 5:55 am
by starship
Update time! :D
Image
Image
Image
Image
Image

Re: Bringing back the Apollo Class to life

Posted: Mon Sep 05, 2011 7:04 pm
by Erik_Timmermans
Looking really nice! Looking forward to more :).

Re: Bringing back the Apollo Class to life

Posted: Wed Sep 07, 2011 1:02 am
by starship
I know that I have a huge backlog, but... I simply could not help myself. :shock:
When at work, I had an idea, so, in my lunch hour played a bit with her in sketchup, which I have installed in my old pc (a PIII with 512 RAM). I got the result attached, which I believe that has potential and, later, I´ll have to come back for her in 3ds max. :) Forget the dirty kirkythea renderings, cause I´m still learning how to use it.

Image
Image
Image

*** Dammit !! The imagesize can´t be adjusted to the forum borders.... :oops:

Re: Bringing back the Apollo Class to life

Posted: Wed Sep 07, 2011 1:09 am
by starship
Last renderings:

Image
Image

Re: Bringing back the Apollo Class to life

Posted: Wed Sep 07, 2011 4:56 am
by jsuchuaato25
Nifty ship design. :mrgreen:

Re: Bringing back the Apollo Class to life

Posted: Thu Oct 13, 2011 4:04 am
by starship
It isn´t a big update, but is an update anyway. :D New engines and pods installed. :)
Image
Image

Re: Bringing back the Apollo Class to life

Posted: Fri Oct 14, 2011 8:23 pm
by Chainsaw_NL
would be nice to get an actual picture :|

Re: Bringing back the Apollo Class to life

Posted: Sun Oct 16, 2011 11:31 pm
by starship
I don´t know why the pics can´t be loaded this time... Posted as the same way as the previous ones, using the [img]url[/img] tag. Well... here it goes the urls: ;)
http://imageshack.us/photo/my-images/220/engines2.jpg
http://imageshack.us/photo/my-images/80/enginesf.jpg

Re: Bringing back the Apollo Class to life

Posted: Wed Oct 19, 2011 5:52 am
by Raul Mamoru
You model with Edit Poly and NURMS?


Oh, I read up there!

Re: Bringing back the Apollo Class to life

Posted: Wed Oct 19, 2011 6:08 pm
by starship
Raul Mamoru wrote:You model with Edit Poly and NURMS?
Welcome back Raul! Busy with real life?
Yes, I model almost all the time with Editable Polly. This is the tool which I´m most confortable. I experienced a bit with splines, cross section and surface, but is hard to get what you want by this way.
The sec hull, "wings" and plateau started just as a half sphere. After to many extrusions, bevels and manual aligniment of polys and vertices, I got what I desired. I´m buildng the engines by this same process . ;) I would like to hear about your approach for that. :)

Re: Bringing back the Apollo Class to life

Posted: Thu Oct 20, 2011 12:16 am
by Raul Mamoru
Yeah, Starship,

Busy, but not discouraged.

I asked about the Edit Poly because your models have smooth contours. I like that, without exaggeration, of course :lol: .

I have worked with the capabilities of the Edit Poly, and I rather liked.

Full power on your Apollo, I have watched in silence, you and Chainsaw.

:mrgreen:

***********************************

É, Starship,

Ocupado, mas não desanimado.

Eu perguntei a respeito do Edit Poly porque teus modelos tem contornos suaves. Eu gosto disso, sem exageros, lógico :lol: .

Eu tenho trabalhado com as capacidades do Edit Poly, e tenho gostado sim.

Força total na tua Apollo, Tenho acompanhado, em silencio, vc e o Chainsaw.

:mrgreen:

Re: Bringing back the Apollo Class to life

Posted: Thu Aug 23, 2012 4:47 am
by starship
Estou de volta Raul!
=====================
I´m back Raul!
So... After a long hiatus I´m back to this wip. One more time, (almost) all the pieces were rebuilt. The green bits are still waiting a redo, chamfer and smooth weren´t applyed yet, and the little neck is back, this time with enough space to have a torpedo launcher and without anything at his front blocking the fire.
For while, no errors at all, and the mesh is much more clean than the previous versions.
Image
Image
Image
Image
Image